stellafortunamods: (Default)
Stella Fortuna Mods ([personal profile] stellafortunamods) wrote2021-01-05 11:03 am

applications


Applications
Premise | FAQ | Taken | Locations

Current Player Cap
14/20

As of October 1st, Applications are permanently closed as Stella Fortuna has reached endgame.


Thank you for your interest in Stella Fortuna! Before you apply, please read through the premise and FAQ to be sure that the game is a good fit for your character, and check that your character is not already on the Taken List.



App Guidelines

Please post your entire application in the comments. In the subject line, please put Character Name | Canon.

We do not require samples for our application. For Genshin Impact characters, they have a slightly different form.

➤ Player
Name: Your name!
Contact: PM/Plurk/Discord/etc.
Other characters ingame: Put N/A if none.
Invited by: The name of the player who invited you.

➤ Character
Name: Include any aliases that your character may have.
Canon: If your character is an OC, put ‘Original’.
Canon Point: Please include your CRAU game’s name here if any.
Age: If your character is much older/younger than they look, please mention both ages here.

History: A wiki link is fine! Include CRAUs, if any.

Personality: We would like to see your understanding of your character’s personality traits: their strengths (at least 3), weaknesses (at least 3), greatest motivations, mundane/trivial interests, and how they would interact with others in a new setting. You can provide this in a bullet point format, or a prose format. However, for prose format, please keep each trait to at most 1 paragraph in length.

Abilities: A bullet point list is fine. Note that superhuman powers will be nerfed until they can be regained.

Inventory: Everything that your character has on their person and will bring into the game.


Contract: What motivates your character to agree to Forneus' deal? What wish do they have in exchange for their cooperation? Forneus is capable of granting any wish except that of returning deceased people to life, or a very large scale change such as wiping out an entire nation.
Vision: Select your character’s Vision element.
Reason: Explain why you picked the particular element for your character, tying it into their backstory and/or personality.
Role: Describe what role your character would do in a typical JRPG party. Defensive, offensive, healing, buff, debuff, etc.
Constellation: Assign your character an object that will serve as their constellation in the sky. This can be an object or symbol that you feel represents your character best.


App Forms

General Form
Genshin-Specific Form


back to top
back to navigation

code bases by tricklet
equillibriums: (Default)

rutile ❀ mahoutsukai no yakusoku

[personal profile] equillibriums 2021-01-15 11:06 pm (UTC)(link)
➤ Player
Name: kosy
Contact: [plurk.com profile] trinities
Other characters ingame: N/A
Invited by: please notice me mod-senpais

➤ Character
Name: Rutile Flores
Canon: Mahoutsukai no Yakusoku
Canon Point: Post Etude of the Melancholy Sunflower, Upcycle AU
Age: 20

History: The wiki is a husk, so I'll summarize! Here's some translation links to cross-reference, just in case!

- Rutile's introductory story
- Translation masterpost, including the main story. Relevant events for Rutile are those with the flower emblem on the side.

A general summary below:

    • Mahoyaku verse is an anime fantasy land taking place in an anime fantasy land separated into four countries: Northern, Eastern, Western and Southern. Each country has extremely different relationship dynamics between the non-magical humans and the magical wizards, but all are threatened by a world-ending threat called The Great Calamity (IT'S THE MOON) that is fought every year by a group of Chosen Wizards and their isekai'd from Modern Times "leader" (referred to as the Sage).
    • Rutile was born in the Town of Clouds in Southern Country, a (sometimes tough place to live, admittedly) place of harmony between wizards and humans. His mother was a Great Witch called Tiletta and his father a normie human teacher, who remains nameless but was described as both good-looking and kind.
    • When Rutile was five years old, his mother went through a difficult delivery while giving birth to his younger brother, Mitile. Powerful wizards know when they're going to die, and Tiletta was no exception. Knowing her end was near, she prompted Rutile to save his younger brother. Rutile prayed and... somehow saved Mitile's life by giving him some of his innate magical power! The specifics of how this happened are lost on him, but he came out of it with +1 little brother and -50% magic. Mitile admittedly feels bad about this as he grows older, considering Rutile could've been quite powerful like his mother, but Rutile assures him that he gained much more than he lost that day.
    • Prior to her death, Tiletta discussed a promise (protecting her two children) with her old student, Mithra. He promises to protect Rutile and Mitile shortly before the events of above, demonstrating his strength to Rutile by blowing away a mountain, and then later giving him a vanara arm (described as a powerful magical amulet, but the specifics of what it can actually do in Mahoyaku land isn't extrapolated on). Rutile finds strength in this ridiculously extra display, and Mithra is referenced as his "heart's anchor" upon the death of his parents.
    • Oh. Yeah, at some point after the death of his mother, Rutile's dad dies too. Luckily he had the super good role model Doctor Figaro to take both him and his brother in. Though their village takes a very "everyone takes care of everyone" approach that would've ensured their good health regardless, Figaro acts as their direct guardian and (magical and not) teacher. Rutile, following in his father's footsteps, becomes a schoolteacher himself at the age of eighteen.
    • At the age of twenty, Rutile is chosen to become part of the new batch of Sage's Wizards, representing the Southern Country along with Figaro, Mitile and Lennox. The proof of this manifests in a black crest in the shape of a lily on the inner side of his right wrist. They make their trek to the Sage at the manor that serves as the HQ for the Sage's Wizards, and this marks the beginning of the main story.
    • From there, the events in the above links happen. It's all mostly very Monster-Of-The-Week stuff, where the main cast investigates any strange occurrences in the world as a result of the Great Calamity or whatever crazy thing someone in the world is doing. Rutile re-meets Mithra (also chosen as a Sage's Wizard) during this time, who is so much more of a jerk than he remembers, oh my god.
    • He also spent a couple of months in Upcycle! While it was difficult, he got acquainted with some people that touched his heart in special ways, and came to know intricate details about different worlds. He's already been aware of things like this given the Sage's situation in his own world, so that part wasn't much of a shock, but it allowed him to more intimately understand their situation.

Personality:

      STRENGTHS
    • Patience and Persistence. While not particularly boisterous or as obviously passionate as his little brother, Mitile, Rutile nonetheless possesses an unexpected fortitude and demeanor that allows him to continue to walk forward regardless of life's difficulties. What he lacks in raw magical power he makes up for with an ability to stand up no matter the circumstances.

    • Empathy. Tying into his fortitude, Rutile can be surprisingly stubborn about certain things. While this mostly manifests as the above endurance, it's also illustrated in his ability to get along with others. He doesn't allow a single bad experience to paint his perception of someone else, nor does he allow outside opinions to influence what he himself sees in people. He believes what he sees (not what he hears) and puts himself in other people's mindsets, which allows him to befriend people easily and be much more understanding than the norm.

    • Self-reflective. Rutile is much quicker to look at his own shortcomings than blame other people for his mistakes. Even when angered by Mithra, who can do somewhat thoughtless things... he always looks back on his own inappropriate behavior in a situation, either lamenting that he may have been too harsh or inconsiderate to what Mithra is used to. Though he has his streaks of childish behavior, he's usually the first to outstretch a hand to mend rifts even when he's the one wronged; apologies come even faster when he, personally, is the one that he perceives as having acted out.

    • WEAKNESSES
    • Recklessness. Despite being one of the weaker members of the cast, Rutile is usually the first one to put himself in harm's way to protect people in danger. This need to protect isn't limited to those that are incapable of defending themselves, either. He jumps in front of Mithra, the second strongest wizard in canon, to deflect a magical spell intended to harm him. He puts himself in a life-threatening situation protecting a child he just met. He swears to protect someone with his life even though people are telling him to l e a v e. He's, like, always getting burned or hurt somehow. It makes me tired. It makes everyone tired.

    • Flighty. While studious and absolutely capable of focusing on a task he deems as important... Rutile can also come across as incredibly air-headed and somewhat easily distracted. It's the double-edged sword of being so easygoing... Mithra remarks that this kind of behavior is reminiscent of Rutile's mother, Tiletta, who also enthusiastically took on tasks and got bored easily if they didn't end up being as interesting as originally thought. Rutile displays this when he made a grand show of cutting apart vines with a dagger given to him by Cain, a fellow wizard... but he tried for maybe three seconds before quickly giving up and utilizing magic instead. His more careless habits also show up more easily around Mitile, who is the one who's constantly nagging Rutile to be more ontop of his own tasks (like cleaning his own room instead of helping everyone else do theirs).

    • Selflessness. Though not necessarily a bad trait, I put this as a weakness because Rutile does have a tendency to be so tolerant that it can be a bit of a bane at times. Humans pulling his hair and setting stuff on fire? Try to understand them, it's fine. He can also give people an astoundingly large amount of space... While not a doormat, his temperament is one that can be easily used or played with, as Rutile is quick to forgive. Rutile's also been called out on his physical weakness, and when asked how he intends to protect those he loves when those he tolerates come to hurt them, he was stunned into silence.

    • GREATEST MOTIVATIONS
      Rutile's short-term motivators are the health and well-being of those he loves; his more grand, long-term goal is co-existence between wizards and humans all around the world, rather than just simply in his homeland of Southern Country. This could easily tie in to the first motivator, as he's seen the way the persecution of wizards has hurt those he loves (Mitile especially) firsthand.

      MUNDANE INTERESTS
      Rutile dips his hands in everything because he's... an idiot... But his main interests are calligraphy, art, and story writing. His deepest love is being creative... which is evident in his art style. While absolutely capable of drawing very realistic scenery that looks just like what he's referencing, Rutile prefers to draw what he "feels". If this means the frog is rainbow and the ground is red and fiery, that's what it is. His main occupation is teaching, so he also dabbles in that on the side as well, even when he's on a world-saving quest...

      THE NEW
      Very adaptable, very friendly! Rutile jumps into new situations with little hesitation, as he's the type to dwell minimally on things that either confuse or depress him. He does what he can when he can, and his more perceptive and observant traits means he's quite good at picking out the details of a situation that might be relevant later. His preferred method of investigation is getting to know others, extracting relevant details through discussion and developing a sense of camaraderie to resolve issues through cooperation.

Abilities:

Being a wizard, Rutile is of course, capable of magic, though he's on the weaker side due to both being a Southern Wizard (who are typically known to be weaker) and also due to his giving up half of his magic to his brother. The applications of magic are rather extensive, ranging from more advanced things such as teleportation magic, to more minor things such as the levitation of objects, charms to seek out certain individuals, blessings, and flight. Think of a major inconvenience in life, and magic sure can make it simpler. One particular beginner spell that all wizards learn is the ability to make sugar, which has the power to aid in recovering from both mental and physical fatigue. Rutile in particular notes his mastery in using healing spells for the treatment of minor wounds.

An important thing to note is that the source of a wizard's magic is tied to their surroundings, and to their hearts. This is why breaking things like promises results in the loss of a wizard's powers, and also why they're particularly sensitive to the setting around them. The importance of the mind and heart in the use of magic is described in canon to be akin to the use of a body when interacting with a particular object -- by visualizing your use of the tool (in this case, the vision of your spell), the stronger the spell will be. Wizards also live much longer than human beings, though they're not immune to death. They stop aging once they reach the pinnacle of their magical power and when killed, they leave behind a mana stone, which you can use to do a gacha pull-- okay, no, it's an object that can be used to enhance magic. The more powerful the wizard, the more powerful the stone.

Despite its flexibility, magic does have its limitations. Rewinding time and reviving the dead is impossible, but one can do something like "imagine time freezing" in order to stop other people's movements... which might make the more uninformed think otherwise. It's really all a matter of imagination and the personal abilities of the wizard.

Inventory:
    • His "magic item", a green feather pen. Using this, he can enhance his magic and make it stronger.
    • An "amulet", which is an item that reminds a wizard of their mana area (a place of personal importance, which acts as zone of rest), and allows them to recharge. Rutile's is a flower wreath.
    • His broom, for horrible speeding in the air.
    • Some misc. gifts he received in Upcycle... A scarf with an intricate pin, a pair of citrine earrings, and two teacups.
Vision: Anemo
Reason: Rutile's ultimate wish is a world devoid of conflict, where wizards and humans live in harmony; the current goal he's working to is the creation of a picture book to depict such a world. He also places great value in his freedom, going as far as to voice that he'd much rather die than live shackled down as a burden to someone else (Mithra).
Role: Healing / buff-centered. You wanna go fast? Rutile wants to go fast, and he wants you to go fast too!!
Constellation: A single flower, with feathers instead of leaves at the stem.